// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/GameModeBase.h"
#include "RPG_CppGameMode.generated.h"

UCLASS(minimalapi)
class ARPG_CppGameMode : public AGameModeBase
{
	GENERATED_BODY()

public:
	ARPG_CppGameMode();
	UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Quest")
		FText Quest;
};



